Ksp planet textures. 3 * Fix color textures for the Moon * Add 16 bit heightmaps for Earth, the Moon, and Mars * Add 16k texture pack based on @Vannadin's work * Ensure that the file extension for all dds files are in lowercase * New Uranus moon textures v18. Ksp planet textures

 
3 * Fix color textures for the Moon * Add 16 bit heightmaps for Earth, the Moon, and Mars * Add 16k texture pack based on @Vannadin's work * Ensure that the file extension for all dds files are in lowercase * New Uranus moon textures v18Ksp planet textures  I want a mod that ONLY adds planet textures of a higher detail, for all altitudes

Just remember, this would only be for learning. The mod that I think has the best looking planet textures is Galileo's Planet Pack. dds, . 2. 0 - Textures for RSS v13. 1. Install Oinker's skybox for it. 90) DunaPlus: Adds 2 moons. I don't see how it isn't just better than KSP1, there's actual realistic texture to the terrain at larger scales, it isn't just all smooth. 1 however i got a problem. If you do install it, I'd recommend deleting the stock planet cloud config file, or going into the . 2坎巴拉太空计划作为一个自由度极强的游戏,社区mod当然也不会少,网上已经有许多对各类mod的介绍和总结,但是我觉得有一些同样优秀但网上介绍不多的mod,所以我会在这里写出我认为优秀的mod。因为许多mod有版权问题,所以我无法放出整合包,大家可以通过我贴出的官方链接下载,也可以通过. ; The planet textures being replaced are the high-altitude textures, which are also used in the map mode and in the tracking. png. 3 - Papa_Joe resumes maintenance. Beyond Home avoids all of the pitfalls that the stock planet has and sustains incredible detail even at the stock scale. It uses Kopernicus Expansion regional PQS to give Ervo better, more realistic craters, it was more of an experiment a friend demonstrated to me rather than a proper. jpg/. The screenshots they release are just little teasers. mods used: Real Solar System. This thread will aim to deliver a range of guides and tutorials to cater for those who wish to create planetary textures using a. NOTES: Some parts of the planets remain to be mapped. Near Future Launch Vehicles. [x] Science! Continued (xScienceContinued 6. They're just little bits and bobs here. No more cloud rim in scaled space. KSP's marketing effort is mostly going to the developer videos. KOSHUD Browse Popular Mods Most Popular. You can now update to Parallax 2. V0. I would just create a new folder an call it "textures" to keep it simple. If anyone has a better visual quality pack I can run without conflicts (preferably on the latest KSP version) with Parallax I'd be happy to try it. mu you name, plus any textures assigned have been exported to the folder you selected on the previous step. This is frequently placed in a bracket . Nov 25, 2019. Texture blending is a much smoother transition and varies based on the distance from the camera. Storyline removed. The planet textures being replaced are the high-altitude textures, which are also used in the map mode and in the tracking station. Gullis overhaul. More verts to process would likely have a larger impact than higher res textures, but even then, should be minimal on any decent hardware. 6) KSP Recall (KSP-Recall v0. 3:. 8. These terrain textures aren't in any other folder anymore. mu files as they are if the export fails for any reason, which KSP then won't load. 3. 3. Remember to check that the export was actually successful! You should find that the . . Download the best mods and addons! Games. 4. This mod adds ground textures to ALL celestial bodies within the STOCK SOLAR SYSTEM and makes scatter objects tangible. 3) (Optional) In order for visuals to function, you must install SVE. Last. tools/tracking. I would also like to change the Space background as well. Source Code. 6 -- This is the main program and will be placed it in your GameData folder as the Parallax directory ; Parallax - Stock Planet Textures 2. Full purge of both KSP and Unity3d files. E. Most textures are 1024 x 1024 and you can simply create a png file in Paint with dimensions 1024 x 1024 . Version 0. 3 is pretty much excellently upwards compatible and has good chances of being downwards compatible. KSP Dark. 2 to 1. 3, I installed TextureReplacer mod and KSP still runs, I downloaded a new KerbinScaledSpace300 map into the texturereplacer/default folder but cannot figure out if. It improves surface texture quality greatly, but this comes at the cost of performance. dds/. Procedural. tga extension, of course). 12 matches 1. Use of any images generated using PlanetMaker are free for your use in any medium. Black flickering in mid distance. 8. Edit1: As an example, this is what Jool looks like in my game after I replaced the texture with my own watermelon coloured one. This way I could get Mercury, Venus, Earth, Moon, Mars, Phobos, Deimos, Vesta, Ceres, Jupiter, Io, Europa. Remember me Not recommended on shared computers. 5] Linux64 branch contains textures likely too large for a win32 KSP install! (removed unused textures so may now work better on 32bit) [KSP 1. 0). However, this method may break mods that depend on the stock assets. Share. 1 prerelease. Here are the config codes. Re-factored the file and folder structure to ease management and development. texture = texturefilename , folder/. Remember to check that the export was actually successful! You should find that the . There is also support for Sigma Dimensions configurations, where the recommended rescale factor is 2. Open up your body’s cfg in something like Notepad++ (Windows’ Notepad won’t do). 1. 1. I mean KSP has pretty lack luster textures yeah, but this has happened to me before (and others, you aren't the first to have this issue) as well, usually after a re-install. 4. 0. . Updated for KSP 1. dds, cliff. - Many of the glow layers make use of the original KSP planet textures; naturally credit goes to SQUAD for these and I advise against attempting to redistribute them or use them for things other than KSP, KSP mods, or KSP fanart. I would only recommend installing this mod if you have a very powerful graphics card. Same PC. - Scatterer support! - EVE support! (Big thanks to Galileo for letting me use textures from SVE and helping me with the configs!)Ok guys, that was the planet creation itself. 0. I wish I could use DX11 mode, see if that would help, but I don't want messed up planet surface textures lol. The planet textures being replaced are the high-altitude textures, which are also used in the map mode and in the tracking station. 11 August 1st 2020 v1. 1. Go to Graphics. This page is powered by a knowledgeable community that. KSP Version: 0. The textures simply need to be moved into the MPE>MPE_Textures>PluginData folder within the mod, and the Config into the KopConfigs folder. texture = [your paint job]. X. In this video I use Kopernicus to create a planet in Kerbal Space Program. Original Installation: To install Realism Overhaul you can either use CKAN, or do things manually. jimmymcgoochie. The Odysseus Planet Pack originally made by thomas988. Guarded by nothing but the very nemesis which plagues the planet - loneliness, darkness, death. 7. 1. Due to the large amount of squinting and eye strain associated with its discovery, wearing glasses has now become synonymous with being an accomplished Astronomer. Forgot your password? Sign UpRemove 1gb of extra textures; Fix Sol's size and mass; New Mercury Normalmap; New Settings in the Configuration. Publish only what is purely your own content (no major derivatives). This is a comment reminding users to post screenshots if needed (if you have not done so already), be respectful to other users and keep off-topic comments to a minimum. g. - All texture formats must be specified. 5 - concept image post by @drswagboss from December 2015. Memory usage should be reduced significantly. Copy from [Textures Download]GameDataGPP to [KSP]GameDataGPP the folder GPP_Textures. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. When getting closer to the surface those textures are. NVIDIA Texture Tools for Photoshop: Spherical Mapping Corrector Richard Rosenman Windows, Mac This is a plugin for Photoshop that distorts the texture map using spherical mapping correction, making it possible to minimize and even compensate for the polar distortion. Planet textures are best in 2x1 shape, where its twice as wide as it is tall. Visuals is commonly stated as a negative for Kerbal Space Program, while some would argue that it isn’t really the point of the game anyway. But, I was thinking about making a planet pack for KSP 2. 2 game:[game]v13. Galaxies Unbound: A Stellar Odyssey, is the successor of Galaxies Unbound: Nova Kirbani. 56,673 Description Comments (7) Files Images Relations This is only a texture for the planet Kerbin and no mod. ) Supported Mods. Remember me Not recommended on shared computers. 3. This tutorial is designed for those with a relentless, creative spirit. 2. X. Version 3. x has a new texture and animation structure. MechJeb 2. TextureReplacer has no such issues plus it has many other cool features. While the stock game is in a great state after the final 1. 4) Connected Living Space (ConnectedLivingSpace v2. Gilly is a lumpy rock wandering around the orbit of Eve. Game has only enough information for this basic fuzzy view of the map thenthen the detail generates at each resolution as the part observes that section of the map. Drop the "GameData" folder inside the archive into your KSP installation. KSP Renaissance Compilation has great high-def planet textures. Major changes to biomes on earth and moon, simplification and clean up of all other bodies. But anyway you. Originally, it was created as an. Storyline removed. 4. EVE-Redux. Noyreg planet texture revamp. The license for Precursors applies to KSP 2 in addition to KSP 1. Get Parallax - Stock Planet Textures from CKAN Get RealSolarSystem from parallax branch on github (you already did this) Community Terrain Texture Pack v1. 0. Scatterer. Registered. KSP Renaissance Compilation has great high-def planet textures. 0 -- These are graphics needed to change the look of the stock planets and will be placed it. Lazarus is a brand new planet pack created over the course of a year and a half. New Jool textures. 12. Same PC. As the name implies, all of these exoplanets are real, and all of the planetary systems are located exactly where they are in real life. Planet Tutorial Phase 2-Adding custom terrain. Those seeking a way to vent said creativity will be delighted to learn that, with the. Bill Kerman standing in front of a feature on Minmus. Parallax - Stock Planet Textures (Parallax-StockTextures 2. 0, 1. The. Install PlanetShine. If you copy the textures in the game and rename the copy you can go into the objects you are changing and add the new texture and it should come up as an option in game. I use the GIMP-dds plugin, but my dds textures never work. looking into OPM parallax folder, there are 2 cfg . A port to KSP 2 is possible but will not come until KSP2 is out of the earlier stages of early access. now "Legacy Shaders/Particles/Additive" Unity changed the location of the shader in the object hierarchy as of Unity 2017. 1 or newer, running in 64-bit. For instance, the files name for the Moho textures are: moho00 and moho01. dds files. Some textures. Near Future Electrical. Edit: Yup, everything seems to work fine without custom Kerbal and stock part textures. there's some issues between that and how KSP applies planet textures). Feb 4, 2020. png . 5595141. BuckFiden420 • 2 yr. Textures in this pack are based on NASA elevation and imagery data. 12. 1) Astronomer's Visual Pack (AstronomersVisualPack 3:v4. I do have both DLC. X. . Its data files are based on Module Manager patches. Parallax Stock Planet Textures Real Solar System SmokeScreen Real Solar System Textures - 16384 x 8192 Real Plume PlanetShine Environmental Visual Enhancements Redux A lot of these mods have dependencies which CKAN auto-installed for me. You can get it here 2: Galileo's Planet Pac. If you want to, you can verify the installation by. PlanetShine - Default configuration. The sample config in the Files section works for all plugin/KSP versions. 4×106 (m)=10 (m/s2) Meaning the velocity at the surface would be 8000 (m/s)=2πrt=4×106 (m)t. Kerbal Extreme Texture Overhaul What is Kerbal Extreme Texture Overhaul? Kerbal Extreme Texture Overhaul (KETO) is a mod which will completely overhaul your Kerbol system with ultra high resolution clouds and much more realistic atmospheres. Sign In. This mod adds the real solar system to its kerbal space program, where its orbits, sizes, actual textures, real antenna sites and most real launch sites are added. I made some renders with 3DS Max (each major planet/moon with its respected radius) all in Full HD format (1920x1080) : Moho, Eve, Kerbin, Mun, Duna, Dres, Tylo, Vall, Laythe, Jool and Eeloo (the only one I have not placed in front of Jool) Kerbin and Mun. Parallax - Stock Planet Textures 2. Planet Jam 3 -- the sequel Planet Jam 2 and threequel to Week World Planet Jam, a collaboration between 14 modders to make a large planetary system. Quadtrees are most often used to partition a two-dimensional space by recursively subdividing it into four quadrants or regions. For now, I strongly suggest brainstorming ideas for lots of different planets, choose the best ones, write/draw your ideas on what to do with them. Remember me Not recommended on shared computers. Kittopia will now export the textures and is even nice enough to show the results immediately after completion! You can then close KSP. A. DrawTexture (Rect, finalTexture); This will give a texture for Eve that has the right color and looks like it has some specular shader applied. . Edit: Beyond Home is now also updated. . Posted July 29, 2021. In the dark. cfg file for RSS Inclinations; Assets 4. . Each planet is a light source and this forces the entire scene to be re-rendered for every planet currently visible. If you do install it, I'd recommend deleting the stock planet cloud config file, or going into the . Download Galileo’s Planet Pack 1. 6, 20fps on U5. 11. Thanks! Proper credit has been given to mods and textures not created by me. 10. assets files. I'm pretty sure this was asked not only once. It is developed to work best along side Stock Visual Enhancements. Scatterer is still highly recommended, but not required. Clouds and City Lights (for textures for the planets with atmospheres) . PlanetShine is a direct FPS killer. Locate the "SaveLoad" folder in GameData/KittopiaSpace. SVT (planet textures): SVT Comparison: Now if you want some realistic engine effects, you can install mod Real Plume along with Smoke Screen. now "Legacy Shaders/Particles/Additive" Unity changed the location of the shader in the object hierarchy as of Unity 2017. Step 11 - Preliminary configurationHi! Thank you for posting to KerbalAcademy. PersistentRotation Upgraded. Beyond this distance only notible and. The orbits are accurately tuned to resemble the real life counterpart planets and also feature their visual characteristics by applying the correct textures onto the celestial bodies. If I catch any person violate my license policy, I. 8. Real Solar System Textures - 8192 x 4096. KSP Light Red . This reply is a very brief overview of planet modding. The following is the list of the file names that planet textures must have. Build i. zip) Unzip the folder. 1), CTTP is outside OPM and the Textures folder contains all these. 4] Freedom's Procedural Parts Textures [1. 56,673 Description Comments (7) Files Images Relations This is only a texture for the planet Kerbin and no mod. 2. 32k, 48k, and 64k Land Texture options, modified from RVE 64k New Ocean and Atmosphere configs for Earth New 32k 48k City Lights from Space Engine,. The other planet textures look no different from the flat diffuse map. Every savegame you create in KSP gets a random number assigned, a seed. Also city lights. Planet Factory (for the extra planets to configure, and rings for Saturn) . 3) (Optional) In order for visuals to function, you must install SVE. 3 users (for use with EVE 1. That aside, yes, stock textures should work now. Download. Put it back to full. Icons for every celestial body. Distant Object Enhancement /L is a visual enhancement mod that makes objects realistically visible over large distances. I'm fully aware of mods like the renaissance pack and AVP/EVE, however they add things other than planet textures and I'm not interested in that (they also lack images around the cross-over point where textures look bad, so they may not fix the problem anyways). All creations copyright of the creators. The planet mod is compatible with the latest EVE, Scatterer (and Parallax 2. This mod is compatible with KSP 1. There`s someone helped me change the planet textures before. Description. For us to "fly off the Earth", the centripetal force required to keep an orbit of the Earth's radius would have to be the same as the acceleration due to gravity. Followers 0. Other than that I don't know. Driving me crazy because last week it seemed ok, I dont remember what mod I may have updated last. Welcome to the development thread for the Precursors Planet Pack! This thread is very old and outdated. Kopernicus uses that API to load at startup planet-definitions and textures defined by configuration files. but it seems like this subreddit is a shady place anyways, the most upvoted post the other day was someone thinking they have copper nozzles when they fucked up the textures unlimited reflection settings - that was the engine glow texture that was suddenly visible and reflective. Astronomer's Visual Pack is a remake of the comprehensive visual overhaul for alpha KSP of the same name. 31) Dependencies (install these before Real Exoplanets): - Kopernicus - Module Manager - Modular Flight Integrator. Applying textures to the terrain. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Some cloud and noise textures in EVE_Textures are created by themaster401 and Asternomer, in Astronomer's Visual Pack, under the Creative Commons Attribution-NonCommercial-ShareAlike 4. 1) Dependencies (install these before Real Exoplanets): - Kopernicus - Module Manager - Modular Flight Integrator. TextureReplacer is a plugin for Kerbal Space Program that allows you to replace stock textures and customise your Kerbals. Near Future Electrical. PROBLEM OVERVIEW I'm working on a planet pack, and I keep encountering a problem where the color map does not load properly. ), and clouds for OPM. Verified issue in 100% stock 1. Visit the forum thread for texture packs, instructions and bug reports. ​Javascript is disabled. The orbits and sizes of planets have been changed to be in the same ratios as our solar system. Install Texture Replacer. Install Oinker's skybox for it. Smokescreen helps, but when we're talki. Search Planet Minecraft. It is the third largest celestial. 7 - Cassini -Texture revamps for Mimas, Enceladus, Tethys, Dione, Rhea, Iapetus and Titan. KSP Wheel. CKAN is an excellent tool for installing mods in an orderly fashion. The planet texture files are not in the GameData folder. * Updated to KSP 1. Updated Eve(the planet) and Huygen to finally have collisions Small config changes to Duna,Eve,Gilly Thats all, custom textures may take a while, internship took up the last 5 weeks of my free time and I haven´t worked on them one bit, work also takes up a lot of time hope you guys understand. All Textures are licensed under the TGC License Terms. I fixed it by uninstalling everything (including the current module manager I had installed) and reinstalling every mod with ckan. 16K textures are from VaNnadin's 16K RSS texture pack (CC-BY-NC-SA 4. Planetary Diversity modifies the solar system between the MainMenu and the SpaceCenter scene. In short, SVT still to this day has better scaledversion (space) textures than stock, but down on the ground, it looks worse than stock. Pre-Packaged installation via CKAN. Search Planet Minecraft. 0255). This is not a DiRT issue, but one you might encounter regardless. I use a low resolution inverted worley noise texture for density, perlin-worley and perlin are also possible but I prefer the look I get with. I run on fantastic settings and have 16 gig ram and a 1070 vid card 1920x1080 60fps. 1 for KSP 1. cs) Replaced the ConfigLoader with a ConfigSaver that can export dumps of the planet in a Kopernicus compatible format Added an option to completely remove a PQSMod. For over three years, MKS has been the definitive Colonization mod for KSP, with continued refinement of the parts. . I'm doing some filming using KSP as my platform to create 3D visuals for an educational video project. 0 (December 26th, 2016) - Compatibility with KSP 1. -. texture = [your paint job]. Then you must change all of the directories in the cfgs to match the new location of the textures. Henry115 More posts you may like r/KerbalSpaceProgram Join • 14 days ago Dzhanibekov effect in KSP2! 423 33 r/KerbalSpaceProgram Join • 1 mo. Apply planet pack, for example New Horizons ( forum, github) Kopernicus is framework for loading new and modifying existing planets. jpg, etc. 1) PersistentRotation Upgraded. Stock Planet Textures (Parallax-StockTextures 2. HomeSwitch is disabled with any system-replacer planet. Download a texture resolution of your choice (2k, 4k,. Procedural Gas Giant Planet Textures. It would also help if KSP adjusted it's mip map LOD bias as currently it appears to require the camera extremely close to the parts to display the full res texture; as a result, artists (most likely unconsciously) tend to oversize their textures in KSP to keep their parts from looking smudgy and blurry at typical camera distances. "Kopernicus. Notes on Github repo: [KSP 1. 1-3 and Scatterer v0. Why? you may ask well thats where a lot of ksp mods are compatible. This is the ground textures mod for any STOCK game. png/. Pre-1. Any planet mod made after 1. You need Unity Asset Explorer to search for them and extract the textures out of it, which you can then edit them easily enough. Click 'export textures', then click 'update scaledspace'. dds/. 3. TextureReplacer is a plugin for Kerbal Space Program that allows you to replace stock textures and customise your Kerbals. Without sacrificing parts or texture quality, this mod unloads and loads textures on the fly! Increase texture resolution to max again! Now with updating loading while textures/parts load, IVA texture handling, and caching the full-sized textures! No duplicate textures are loaded into memory! Fixed certain parts, now unloads only once. Sign In. Parallax improves upon the stock shader in a number of ways, for example: * Normal mapped lighting is accurate and faces the right way on a surface at any angle * Tessellation allows surfaces to have much more complexity, allowing for the creation of lifelike planet surfaces * Texture blending is a much smoother transition and varies based on. Iv noticed all of your planet textures on the surface for all the planets in. . Download the textures repository of the original author mod. 35 gees of gravity, and a relatively high orbital velocity It has a size of 330, is compatible with Sigma Binary Craft Sharing Simplified.